Fill out this survey to help us improve video game design. It takes about 10 minutes and registers you for a chance to win one of several $50 gift certificates to Amazon.com, The Gap, iTunes, or ThinkGeek.com. All data is anonymous and your e-mail address is used only for mailing prize notifications.



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ABOUT THE SURVEY

russell labeled emotion map

    In 1980, psychologist Russell used statistical techniques to produce a two-dimensional “map” of the mental space of emotions (right), starting only from surveyed ratings of similarities between emotions.

    Russell’s circumplex model has two “axes” that might be labeled as displeasure/pleasure (horizontal axis) and low/high arousal (vertical axis). For example, “relaxed” is on the `pleasure' side of the first axis, but has a low value on the second (arousal) axis whereas ``bored'' also has low arousal but is located on the displeasure portion of the first axis.

    In this survey we will use more modern machine learning techniques, and your familiarity with video games, to algorithmically create a multidimensional map of games.




PRELIMINARY RESULTS

3d axis similarity labeled 3d axis similarity labeled

These diagrams are the result of our procedure in an earlier pilot study involving 18 people and 11 games. With your help in the current survey we look forward to producing a more detailed visualization with many more games. If you would like to hear about the results from this survey, supply your email when filling out the survey and we'll notify you when results are posted.
(Click diagrams for larger versions)



This survey is part of a research collaboration by USC, Stanford, University of Houston, and Williams. Conducted by Pamela Fox (U. Southern California), J.P. Lewis (Stanford U.), and Morgan McGuire (Williams College). For questions or comments on the research, please contact us. We are very interested in feedback.