
Fill out this survey to help us improve video game design. It takes about 10 minutes and registers you for a chance to win one of several $50 gift certificates to Amazon.com, The Gap, iTunes, or ThinkGeek.com. All data is anonymous and your e-mail address is used only for mailing prize notifications.
TAKE THE SURVEY
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ABOUT THE SURVEY
In 1980, psychologist Russell used statistical techniques to produce a two-dimensional “map” of the mental space of emotions (right), starting only from surveyed ratings of similarities between emotions.
Russell’s circumplex model has two “axes” that might be labeled as displeasure/pleasure (horizontal axis) and low/high arousal (vertical axis). For example, “relaxed” is on the `pleasure' side of the first axis, but has a low value on the second (arousal) axis whereas ``bored'' also has low arousal but is located on the displeasure portion of the first axis.In this survey we will use more modern machine learning techniques, and your familiarity with video games, to algorithmically create a multidimensional map of games.
PRELIMINARY RESULTS
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These diagrams are the result of our procedure in an earlier
pilot study involving 18 people and 11 games. With your help in the current survey we look forward to producing a more
detailed visualization with many more games.
If you would like to hear about the results from this survey, supply your email when filling out the survey and we'll notify you when results are posted.
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